Presentation: Making Games with Cocos2d & Chipmunk Physics Cocos2d iOS Game Development Physics Engines Publishing Games By Jim Range / September 11, 2012 Tonight I have the privilege of giving a presentation at the CocoaHeads Chicago (CAWUG) monthly meeting. While Continue reading > Share
Custom Drawing with OpenGL ES 2.0 in Cocos2d 2.0 Cocos2d iOS Game Development By Jim Range / August 14, 2012 Cocos2d 2.0 is a flexible game engine that leverages OpenGL ES 2.0 to render graphics. A developer Continue reading > Share
How to make a Ragdoll with Chipmunk Physics & Cocos2d Cocos2d iOS Game Development Physics Engines By Jim Range / July 16, 2012 This tutorial includes the full source code of the Rag Doll Stunt Man project and covers the details Continue reading > Share