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Presentation: Making Games with Cocos2d & Chipmunk Physics

Tonight I have the privilege of giving a presentation at the CocoaHeads Chicago (CAWUG) monthly meeting. While some code will be discussed, the presentation is a high-level overview of the basic concepts and tools involved in building iPhone/iPod/iPad games with Cocos2d and Chipmunk Physics. You must join the CocoaHeads Chicago Google group to attend by clicking here. If you are

 
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Custom Drawing with OpenGL ES 2.0 in Cocos2d 2.0

Cocos2d 2.0 is a flexible game engine that leverages OpenGL ES 2.0 to render graphics.  A developer could build many games with Cocos2d 2.0 without ever having to directly use or understand OpenGL ES 2.0. But sometimes custom OpenGL drawing is required to achieve a desired graphical effect in a game. This article is an introduction to how to use

 
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How to make a Ragdoll with Chipmunk Physics & Cocos2d

This tutorial includes the full source code of the Rag Doll Stunt Man project and covers the details on how to make a 2D ragdoll with Cocos2d and Chipmunk. You can create this app by following along in this post or you can download the complete source code HeyaldaRagDoll.zip and follow along to learn how it works. The md5 digital signature of

 
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Getting Started with Cocos2d and Chipmunk Physics – Part 1

Getting started with Cocos2d can seem a bit intimidating since there are so many things to learn. This two part tutorial should help you tackle the Cocos2d learning curve and get you rolling towards creating an iPhone app you can publish in the Apple App store. Overview of this two-part tutorial: Getting Started with Cocos2d and Chipmunk Part 1: In

 
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Getting Started with Cocos2d and Chipmunk Physics – Part 2

The focus of this tutorial is to dig deeper into the HellowWorld template app to finish the discussion of how Cocos2d is being used in the sample. After completing this tutorial you should have an understanding of the following concepts. Creating a button. One of several ways of creating a sprite. One way of creating a sprite batch node. How

 
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