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	<title>Heyalda Corporation</title>
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	<link>http://heyalda.com</link>
	<description>Heyalda creates mobile device video game and multimedia products that provide exceptional user experiences.</description>
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		<title>Presentation: Making Games with Cocos2d &amp; Chipmunk Physics</title>
		<link>http://heyalda.com/presentation-making-games-with-cocos2d-chipmunk-physics/</link>
		<comments>http://heyalda.com/presentation-making-games-with-cocos2d-chipmunk-physics/#comments</comments>
		<pubDate>Tue, 11 Sep 2012 16:03:08 +0000</pubDate>
		<dc:creator>Heyalda</dc:creator>
				<category><![CDATA[Chipmunk Physics Engine]]></category>
		<category><![CDATA[Cocos2d]]></category>

		<guid isPermaLink="false">http://heyalda.com/?p=1040</guid>
		<description><![CDATA[Tonight I have the privilege of giving a presentation at the CocoaHeads Chicago (CAWUG) monthly meeting. While some code will be discussed, the presentation is a high-level overview of the basic concepts and tools involved in building iPhone/iPod/iPad games with Cocos2d and Chipmunk Physics. You must join the CocoaHeads Chicago Google group to attend by clicking here. If you are</p><p class="more-link"><a href="http://heyalda.com/presentation-making-games-with-cocos2d-chipmunk-physics/">Read More…</a></p>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Custom Drawing with OpenGL ES 2.0 in Cocos2d 2.0</title>
		<link>http://heyalda.com/drawing-with-opengl-es-2-0-in-cocos2d-2-0/</link>
		<comments>http://heyalda.com/drawing-with-opengl-es-2-0-in-cocos2d-2-0/#comments</comments>
		<pubDate>Tue, 14 Aug 2012 18:02:55 +0000</pubDate>
		<dc:creator>Heyalda</dc:creator>
				<category><![CDATA[Cocos2d]]></category>
		<category><![CDATA[Game Engine Extensions]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://heyalda.com/?p=954</guid>
		<description><![CDATA[Cocos2d 2.0 is a flexible game engine that leverages OpenGL ES 2.0 to render graphics.  A developer could build many games with Cocos2d 2.0 without ever having to directly use or understand OpenGL ES 2.0. But sometimes custom OpenGL drawing is required to achieve a desired graphical effect in a game. This article is an introduction to how to use</p><p class="more-link"><a href="http://heyalda.com/drawing-with-opengl-es-2-0-in-cocos2d-2-0/">Read More…</a></p>]]></description>
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		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>How to make a Ragdoll with Chipmunk Physics &amp; Cocos2d</title>
		<link>http://heyalda.com/ragdoll-physics-with-chipmunk-cocos2d/</link>
		<comments>http://heyalda.com/ragdoll-physics-with-chipmunk-cocos2d/#comments</comments>
		<pubDate>Mon, 16 Jul 2012 18:12:55 +0000</pubDate>
		<dc:creator>Heyalda</dc:creator>
				<category><![CDATA[Chipmunk Physics Engine]]></category>
		<category><![CDATA[Cocos2d]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://heyalda.com/?p=842</guid>
		<description><![CDATA[This tutorial includes the full source code of the Rag Doll Stunt Man project and covers the details on how to make a 2D ragdoll with Cocos2d and Chipmunk. You can create this app by following along in this post or you can download the complete source code HeyaldaRagDoll.zip and follow along to learn how it works. The md5 digital signature of</p><p class="more-link"><a href="http://heyalda.com/ragdoll-physics-with-chipmunk-cocos2d/">Read More…</a></p>]]></description>
		<wfw:commentRss>http://heyalda.com/ragdoll-physics-with-chipmunk-cocos2d/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Getting to know XCode &#8211; from downloading it to publishing your first app</title>
		<link>http://heyalda.com/getting-started-with-apples-xcode/</link>
		<comments>http://heyalda.com/getting-started-with-apples-xcode/#comments</comments>
		<pubDate>Fri, 13 Jul 2012 03:18:27 +0000</pubDate>
		<dc:creator>Heyalda</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Xcode]]></category>

		<guid isPermaLink="false">http://heyalda.com/?p=799</guid>
		<description><![CDATA[So you want to be an iPhone developer. It&#8217;s actually not difficult to get started. The barrier of entry to becoming an independent app publisher has never been so low and the demand for good iOS developers is quite high. There are over 400,000,000 people that have credit cards registered with Apple that could potentially buy your app. So want</p><p class="more-link"><a href="http://heyalda.com/getting-started-with-apples-xcode/">Read More…</a></p>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Getting Started with Cocos2d and Chipmunk Physics &#8211; Part 1</title>
		<link>http://heyalda.com/getting-started-with-cocos2d-and-chipmunk-part1/</link>
		<comments>http://heyalda.com/getting-started-with-cocos2d-and-chipmunk-part1/#comments</comments>
		<pubDate>Fri, 13 Jul 2012 03:21:11 +0000</pubDate>
		<dc:creator>Heyalda</dc:creator>
				<category><![CDATA[Chipmunk Physics Engine]]></category>
		<category><![CDATA[Cocos2d]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://heyalda.com/?p=803</guid>
		<description><![CDATA[Getting started with Cocos2d can seem a bit intimidating since there are so many things to learn. This two part tutorial should help you tackle the Cocos2d learning curve and get you rolling towards creating an iPhone app you can publish in the Apple App store. Overview of this two-part tutorial: Getting Started with Cocos2d and Chipmunk Part 1: In</p><p class="more-link"><a href="http://heyalda.com/getting-started-with-cocos2d-and-chipmunk-part1/">Read More…</a></p>]]></description>
		<wfw:commentRss>http://heyalda.com/getting-started-with-cocos2d-and-chipmunk-part1/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Getting Started with Cocos2d and Chipmunk Physics &#8211; Part 2</title>
		<link>http://heyalda.com/getting-started-with-cocos2d-and-chipmunk-part2/</link>
		<comments>http://heyalda.com/getting-started-with-cocos2d-and-chipmunk-part2/#comments</comments>
		<pubDate>Fri, 13 Jul 2012 03:22:59 +0000</pubDate>
		<dc:creator>Heyalda</dc:creator>
				<category><![CDATA[Chipmunk Physics Engine]]></category>
		<category><![CDATA[Cocos2d]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://heyalda.com/?p=806</guid>
		<description><![CDATA[The focus of this tutorial is to dig deeper into the HellowWorld template app to finish the discussion of how Cocos2d is being used in the sample. After completing this tutorial you should have an understanding of the following concepts. Creating a button. One of several ways of creating a sprite. One way of creating a sprite batch node. How</p><p class="more-link"><a href="http://heyalda.com/getting-started-with-cocos2d-and-chipmunk-part2/">Read More…</a></p>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Securing Data in iPhone/iPad/iPod Apps</title>
		<link>http://heyalda.com/securing-data-in-iphoneipadipod-apps/</link>
		<comments>http://heyalda.com/securing-data-in-iphoneipadipod-apps/#comments</comments>
		<pubDate>Fri, 13 Jul 2012 03:14:34 +0000</pubDate>
		<dc:creator>Heyalda</dc:creator>
				<category><![CDATA[Game Engine Extensions]]></category>
		<category><![CDATA[General iOS Development]]></category>
		<category><![CDATA[Security]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://heyalda.com/?p=786</guid>
		<description><![CDATA[Mobile apps can do all sorts of really cool things. As an app is used, it often generates data. This data often includes a plethora of different types of information: personally identifiable, user preferences, game high scores, proprietary app data; with all the different types of apps, this list could be really long. So what are app developers doing to</p><p class="more-link"><a href="http://heyalda.com/securing-data-in-iphoneipadipod-apps/">Read More…</a></p>]]></description>
		<wfw:commentRss>http://heyalda.com/securing-data-in-iphoneipadipod-apps/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Crunching Apple App Sales Data &#8211; Show Me The Money</title>
		<link>http://heyalda.com/crunching-apple-app-sales-data-show-me-the-money/</link>
		<comments>http://heyalda.com/crunching-apple-app-sales-data-show-me-the-money/#comments</comments>
		<pubDate>Fri, 13 Jul 2012 03:13:56 +0000</pubDate>
		<dc:creator>Heyalda</dc:creator>
				<category><![CDATA[Publishing Apps]]></category>

		<guid isPermaLink="false">http://heyalda.com/?p=794</guid>
		<description><![CDATA[Want More Detail about Your Daily App Sales? So you are an app developer or publisher. You published your app on the Apple App Store. You logged into iTunes Connect to view your downloads and sales. The iTunes Connect web app and mobile app give you some great information about sales, but if you are like me you might have</p><p class="more-link"><a href="http://heyalda.com/crunching-apple-app-sales-data-show-me-the-money/">Read More…</a></p>]]></description>
		<wfw:commentRss>http://heyalda.com/crunching-apple-app-sales-data-show-me-the-money/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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