Comments on: Crash Course in C++ for Cocos2d-x Developers (Part 1) http://heyalda.com/crash-course-in-cpp-for-cocos2d-x-developers-part-1/ Heyalda specializes in mobile app, web service and responsive web app development. Tue, 03 May 2016 17:19:31 +0000 hourly 1 https://wordpress.org/?v=5.3.2 By: Jim Range http://heyalda.com/crash-course-in-cpp-for-cocos2d-x-developers-part-1/comment-page-1/#comment-12388 Tue, 03 May 2016 17:19:31 +0000 http://heyalda.com/?p=2627#comment-12388 Thanks for the feedback. I updated the Virtual Methods section to reflect your two points. Meant to state overriding and I did have the description of using the virtual keyword backwards, but it is fixed now in the example code and text. Thanks.

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By: Jim Range http://heyalda.com/crash-course-in-cpp-for-cocos2d-x-developers-part-1/comment-page-1/#comment-12280 Thu, 28 Jan 2016 20:46:00 +0000 http://heyalda.com/?p=2627#comment-12280 Thanks. I updated ‘off’ to ‘out’ per your comment. Guess I was thinking of a stack of objects, like plates, where you can take one ‘off’ of the top 😉

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By: Igor Kravchenko http://heyalda.com/crash-course-in-cpp-for-cocos2d-x-developers-part-1/comment-page-1/#comment-12265 Fri, 22 Jan 2016 06:52:37 +0000 http://heyalda.com/?p=2627#comment-12265 Thank you for such detailed introduction. It is very helpful.
One note here:
LIFO = last in first out

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By: anonymous http://heyalda.com/crash-course-in-cpp-for-cocos2d-x-developers-part-1/comment-page-1/#comment-12259 Thu, 21 Jan 2016 05:18:30 +0000 http://heyalda.com/?p=2627#comment-12259 1. recheck and fix a few things: ‘overloading’ vs ‘overriding’
2. You’ve mixed up how the ‘virtual’ keyword works. (Test it!)

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